package com.example.childrendapp.gamefunny;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Point;

public class MyPicture {
	private Bitmap img; // the image of the ball
	private int coordX = 0; // the x coordinate at the canvas
	private int coordY = 0; // the y coordinate at the canvas
	private int id; // gives every ball his own id, for now not necessary
	private static int count = 1;
	private boolean goRight = true;
	private boolean goDown = true;

	public MyPicture(Context context, int drawable) {

		BitmapFactory.Options opts = new BitmapFactory.Options();
		opts.inJustDecodeBounds = true;
		img = BitmapFactory.decodeResource(context.getResources(), drawable);
		id = count;
		count++;

	}

	public MyPicture(Context context, int drawable, Point point) {

		BitmapFactory.Options opts = new BitmapFactory.Options();
		opts.inJustDecodeBounds = true;
		img = BitmapFactory.decodeResource(context.getResources(), drawable);
		id = count;
		count++;
		coordX = point.x;
		coordY = point.y;

	}

	public static int getCount() {
		return count;
	}

	void setX(int newValue) {
		coordX = newValue;
	}

	public int getX() {
		return coordX;
	}

	void setY(int newValue) {
		coordY = newValue;
	}

	public int getY() {
		return coordY;
	}

	public int getID() {
		return id;
	}

	public Bitmap getBitmap() {
		return img;
	}

	public void moveBall(int goX, int goY) {
		// check the borders, and set the direction if a border has reached
		if (coordX > 270) {
			goRight = false;
		}
		if (coordX < 0) {
			goRight = true;
		}
		if (coordY > 400) {
			goDown = false;
		}
		if (coordY < 0) {
			goDown = true;
		}
		// move the x and y
		if (goRight) {
			coordX += goX;
		} else {
			coordX -= goX;
		}
		if (goDown) {
			coordY += goY;
		} else {
			coordY -= goY;
		}

	}

}
